![]() ![]() Of course, as mentioned, these things become known through left over notes, but it’s nice to have the information slowly trickle in as it encourages the player to explore every nook and cranny for every last drop of information.Īnother issue unfortunately is the torch and how it persistently runs out before taking forever to recharge. ![]() From the start of the game, you know nothing you don’t know who you are, you don’t know where you are, and you don’t what’s going on. One thing I do appreciate with Welcome to Hanwell however is the need to explore. Not to mention it’s much harder to do than simply running away, so for the most part feels quite pointless unless you’ve accidentally walked head on into a prowling enemy. Sure it works if your sole intention is to just swing until the enemy is no longer a threat, but even with an axe in hand, combat feels again rather clunky and unnatural. The next area in which the mechanics struggle is the combat. Movement is a big thing in a first-person experience too, especially when it comes to keeping the engagement, but sadly Welcome to Hanwell falls flat here. Begin sprinting and things are downright unnatural with head-sway feeling forced, and the general mechanic nothing but clunky to say the least. In fact it’s pretty horrible and with each step taken, Hanwell plays out like you are moving wooden-legged. That’s where one of the big issues comes in. Not everything comes down to fear factor, or detail to the visuals in a horror experience though you have to get the core mechanics right. What keeps things interesting is the unique feel of each area the stories are told through, with recorded diary notes left behind by the former residents. before being left to then flee from the lurking enemies. Each one has had a ton of detail put in to truly bring out the individual defining features, and that only assists in enhancing the horror experience.Īs you enter the various areas, the general objective is mostly the same with players required to explore, find passwords and codes for door locks, eventually gaining access to the room that holds the piece of I.D. Each location tells a different, yet equally horrifying story, with these varying from a school to a prison, church, hospital and more. card that your character so desperately needs. The real action and horror instead comes from the different locations in which you’ll be exploring, fighting and hiding, as you look for each piece of the I.D. Sadly though, open-world and horror rarely ever go hand-in-hand, and with very little to do or focus on besides exploring the creepy vistas and running from the weird and horrific anomalies that roam the streets, the world of Hanwell doesn’t feel quite as scary as it could. In terms of visual design, Hanwell certainly fits the bill for a perfect horror setting and for those veterans who have played through the Silent Hill games, it is highly similar to that of the iconic town Shepherd’s Glen, complete with heavy mist-filled streets. Unexplained noises, something in the corner of your eye or laying just beyond the shadows create an atmosphere that will keep you constantly on edge.Want to win a 12 month Xbox Live Gold subscription? Enter now! There is something deeply unsettling about Hanwell. Bad people reside in Hanwell and The Council is the root of it all. You wake up in a makeshift morgue set up in the old disused maintenance tunnels under Hanwell Power, you can't remember anything, but you know The Doctor had something to do with your situation, and he's at The Council So you'll set off to find him, discovering along the way the countless horrors of Hanwell's Anomalies and more disturbingly, Hanwell's Elite. ![]() It was a long time ago, and things have surely changed, in no small part thanks to The Doctor. ![]() Otherwise known as the Hanwell Council of Public Protection or HCPP was formed in Hanwell almost a century ago to protect the residents from the newly emerging creatures referred to as Anomalies. The Council of Hanwell is a game played by Markiplier. ![]()
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